ISPS has a compulsory Bring Your Own Device (BYOD) program for students in grades 6-12. Students bring their own fully charged laptop to school every day. The advantages of student ­owned devices:

  • opportunities for more personalized learning
  • greater agency in choice of tools
  • greater technology familiarity
  • opportunities for more responsible use of technology

BYOD has been adopted by schools worldwide and permits students their choice of platform/computer while using them in the "work" environment, to give them increased access and experience with production, research, and curation of digital works.

Please note the laptop and software information provided in the BYOD Information Guide, which includes the ISPS Laptop Purchase Guide, when selecting a computer for your student. We want to ensure that students have enough memory, speed, graphics capability, screen size and connectivity to work effectively within the school environment. Please check the software listed and download what is required prior to school starting in August. REQUIRED software is free, or has free versions. (There may be costs for some versions of the optional software.)

Course Work

ISPS is a Google Apps school and access to Google Drive is part of student and staff accounts for saving and sharing documents. Students bringing their own device will NOT have access to server storage on the ISPS network. ISPS is in the process of moving most digital content to the cloud-based platforms. In addition to a Google Apps account, teachers and students can share documents using Google Classroom.

Students on BYOD are required to use and be signed in to the Google Chrome browser while on the ISPS Network and during class unless otherwise instructed by their teachers or approved by the IT Manager. Google Chrome works best with school-supported platforms and classroom management tools.

We expect students to bring their laptop and charger to school every day. If you forget your laptop at home, you must do without the laptop for the school day. A laptop will not be loaned for this purpose.

Student Device Expectations

  • Students should bring their preferred earbuds or earphones to use with their devices.
  • Devices must arrive at school with a full charge. Cords and connectors should be brought, just in case.
  • Often students use different devices to perform different tasks. However, students will be limited to a maximum of TWO (2) devices, so as not to overload our network. This could include a phone OR iPod OR tablet, etc. That is, one device in addition to the required laptop.
  • ALL families will be asked, to agree to the Student Acceptable Use Policy the first week of school.
  • Grade 5 students may bring a laptop for school as an option, but they must also meet all the same criteria as the grade 6-­12 students.
  • Lower grades are asked NOT to bring digital devices to school at this time. Pre-K-Grade 2 students have access to classroom sets of iPads and Students in Grades 3-5 have access to classroom sets of Chromebooks.


Who is responsible for purchasing education specific software on student owned devices?

Student accounts to cloud based instructional services (Google Apps for Education) are provided by the school. If a student is bringing in a laptop that meets the minimum technical requirements, then the student will have access to all schools provided services. iPads and Android based devices do not meet the minimum requirements for a student or staff owned device at this time although a student may bring in an iPad or an Android tablet to supplement their main laptop.

Who is responsible for the maintenance and updates of these devices?

All maintenance for the hardware device, operating system, software and/or apps purchased by the family. Families should ensure a quick maintenance turnaround for student or staff devices. However loaner laptops will be available in the tech office for emergency situations.

How do students store and share their digital work?

Students have access to Google Apps for Education including Google Drive and Google Classroom for saving and sharing documents. These services are available from any device with an Internet connection and have dedicated apps for Android and Apple iOS devices in addition to Mac and PC application software.

Do I need to purchase Insurance for my BYOD device?

When purchasing your laptop, please make sure you purchase Damage Protection for your PC laptops. For Apple products, please purchase Apple Care. You will also need to take additional insurance for damage protection as it is not covered under Apple Care. This ensures that your laptop is protected against accidental damage to your child’s device on and off the school campus. Fire, theft and acts of God are usually not covered under these programs and we request you to include it in your personal or home insurance. In the case of a laptop being insured as part of a home or personal insurance, the laptop should be insured for accidental damage and loss by fire and theft when outside the home. The insurance can be purchased with your computer vendor or any insurance company. All insurance claims must be settled between you and the insurance company.

How do we ensure students remain “cybersafe” in and out of the classroom?

Digital citizenship instruction integrated with classroom learning is an essential component of any 1 ­to­1 technology program. The digital citizenship curriculum we currently have in place supports the use of personal devices in and out of the classroom.

How do we ensure access to the same applications for students?

Most applications that students use are Internet (cloud) based, thus ensuring access to all students with laptops that meet the minimum requirements.

In addition, there are circumstances in which it is preferable for students to select their own application to complete a task. Computers are powerful means of differentiating and personalizing a child’s education, and student­ owned devices facilitate student choice over which application best suits their learning and communication style. Teachers work with students to ensure everyone can access and view student’s final work in appropriate formats as necessary.

What are the guidelines for responsible use of these devices?

ISPS has an Acceptable Use Policy for use of computers and other networked devices both internally and externally. The guidelines, rules, and recommendations shared in this document are adhered to in the classroom and should also be reinforced at home.

Which laptops are acceptable/approved?

The laptops that make the minimum specification list mentioned in the BYOD guide are acceptable for use in the classroom. Both Mac and PC are acceptable.

What Operating System must be installed? Can I use a Mac?

For a PC, the operating system must be Windows 7 Professional or Higher. If you are using a Mac, the operating system must be Mac OSX 10.8 or Higher. (Please refer to the laptop purchase guide)

What if I forget my laptop at home?

There have been only a few instances when students forget their laptops at home. In this unusual circumstance, the tech department has loaner laptops available. Students are still responsible for accessing their work through Internet (cloud) based solutions like Google Apps.

How many devices can I bring?

Students can bring two devices to school to be used on the school Internet. This means that they could bring, for example, a laptop computer and an iPad or a laptop computer and an Android phone. If students routinely bring three devices to school, they will only be allowed to connect two of them to the network.

What are the rules about surveillance (monitoring student laptops)?

We do not monitor students laptops. We do however keep a log of internet traffic on the ISPS Network. All technology use guidelines will apply to misuse of the Internet or the ISPS network.

How can I use my laptop during my free times?

Specific guidelines for laptop use during breaks, lunch, and other free time can be found in the divisional student handbooks.

What are the rules about games?

Please refer to your child’s student handbook for their division’s specific rules. Educational games may be used by individual teachers in their classes. Downloading and playing of other games, particularly online, takes up too much bandwidth and could negatively affect other students' use of internet connections. Save those for home and specific home rules about them.